They Don’t Believe, But They Believe

Honestly, do the various grifters, fake gurus, and political pundits believe their own shit? That’s a question I hear a lot in the spheres I run in. Perhaps it says something about the time – or humanity – if we have to ask, “does this libertarian selling crystal shorts that protect your genitals from 5G believe what he’s selling?”

However, I don’t think the issue is one that always has a yes or no answer. The question is what do these grifters believe themselves and what do they want you to believe?

Let’s take a look at some of the bizarre magical/supernatural/New Age practices that set off our bullshit detectors. You know the ones, where someone has “discovered new energy centers via a Lunar download” or provides an insanely complex map of colored rays that connect you to aliens. The stuff that looks wrong in part because it’s described in just the right way to get attention.

Sure it may be a load of holy horse crap, but what happens to people taking these practices seriously? Does it just occupy their minds with crap – so they can be sold more crap? Does it drive dependency on the guru or make your mind mushy? Any of us with some mystical experience know certain practices can really mess you up.

The metaphysical grifters may not believe in their practice. But they do believe it will affect you and it may not be in a way that’s good for you – but it’s good for their bottom line.

The same can be said for political grifters and opportunists who clearly are selling people policies that make believer’s lives worse. People who complain about taxes will vote for politicians who cut taxes on the far more wealthy while raising those of the complainers. Politicians will blame someone of another skin color for drug problems created by giant pharmaceutical companies. It’s very obvious – and it keeps working.

What the grifters sell you works but for them to get power and money. They don’t necessarily believe it but it’s a tool.

And behind all that? Well the grifters and opportunists and gurus may have actual beliefs. I suspect they’re also way more disturbing than many want to admit.

Look at the mystical would-be Space Shamans and Cosmic Love grifters. They’re making bank selling you all sorts of made-up stuff, usually by re-purposing what others do. But how much metaphysical malarkey do they believe? Perhaps they really do think all those controlled souls empower them or that they’re in contact with ancient gods – they just don’t want to spill the goods to their victims.

The political grifters? Well it’s often clear they believe something but they don’t want to admit it. Many a grifter has a barely-disguised philosophy of some kind, though it’s usually “how do I get more power.” They usually have some kind of plan, so something is clearly in their heads..

(For some reason it seems these political types believe more than the New Rage guru types, which is probably worth it’s own exploration.)

Next time you see someone selling Cosmic Witch Ray Charts, Crystal 5G Negating Shoes, or The Solution To Your Money Problems By Electing me don’t ask “do they believe or not.” Ask what they really believe and what they want others to believe.

The two probably don’t line up, but belief is there. Figuring out what is important to understanding them – and dealing with the crap they foisted upon us.

(Shout out to Nonsense Bazaar (https://thenonsensebazaar.com/) for being the core inspiration for this post.)

– Xenofact

Unto Arcadia: A Living Future

In 2023 I encountered the Hexorian movement.  If you’re not familiar with it (and you may not be) it’s from the freeform “Chaos” magic school, focusing on the idea of a god of cities, Hexorius.  A diety of the undercurrents and foundations, Hexorius had a powerful effect on those involved in the movement – suggesting not something created but something deeper and primal.

I took to these ideas because it’s apparent that cities are living things, and because of my own interest in genius loci.  However, the Hexorians also followed other dieties, other faces of Hexorius or a Power behind all of them.  One was Valdas, the god that took on those who explored the city, but most fascinating to me was Arcadia.

Arcadia was a deity or ideal of a City To Be.  A sorcerous solarpunk future, where man, magic, and nature were in balance, a place for everyone.  She was a roadmap, a goal – and a goddess at the same time.  A living future.

Though Hexorian magic and practices appealed to me based on previous experience, this issue resonated hard with me, and I wanted to explore what it says here.

Utopian dreams are nothing new to humanity – nor is their failure.  Someone is always trying to build a utopia, and someone always has a plan, hoping to build a bright future on failed ones.  In some cases, utopia seems to involve getting rid of a lot of people who don’t fit the blueprint.  Other ideas of utopia live only as abstract plans, turning into something else when released into reality.

The idea of Arcadia a future regarded as alive, an idea I approve of as noted in my other writings.  Arcadia isn’t a blueprint or an outline, but a goal of a future that was organic, balanced, a living thing, a god.  It’s something you form a relationship with, not follow a checklist.

Be our practices mystical or not, the idea that the future is alive is critical to our own survival.  We’re not going to hammer the future we want into place – the world and all in it are alive and complex, and nothing we do will change that.*  We have to form a relationship with the future in order to have the one we want – or have one at all.


The future has to be treated as a living thing just to acknowledge the sheer size of it all and how connected it is to everything.  To think of it in mechanical ways is to miss this.

It’s not much of a leap to regard the future as a god.  Perhaps, from a mystical point of view, a very rational approach.  As I note – again and a gain – I find the idea of a god to be useful if nothing else.  The universe is big and compex.

(Of course, in this interlinked world, it’s not that hard to imagine a future as literally alive, manifesting through us.)

Thus in my daily observations, I sometimes close by saying “Unto Arcadia.”  A way to acknowledge the living future we can aim for.  Because our future, no matter how you think of it, will be like a living thing.

In fact, if we don’t recognize an organic future, we might not have one.  Arcadia may be our only choice.

Unto Arcadia.

– Xenofact

* Well, if humanity wipes itself and all life on Earth out we might change it.  But that’s not a future of survival for us.

For some Hexorian resources please refer to:

  • https://dkmu.org/ – The web page of the originators of Hexorian work, the DKMU.
  • #OpGrimoire – A grimoire of Hexorian work, containing some of the resources on the DKMU website.

Mystic’s Game

For this post, I am using the term mysticism to refer to the overlapping worlds of magick, spirituality, and religion.  It’s hard to divide the three up, so I chose to lump them together, and we can fight over that sometimes.

“Gamification” is a term I’ve seen in increasing use over the years – the idea of applying game elements (scores, achievements, measures) to various “non-game” elements of life.  When you place systems, rewards, and social recognition around something, people gravitate towards it.  We like systems; humans seek and make order.

Despite the term becoming prominent in the 2000s, humans have been doing this for our whole existence.  We have ranks in the military, systems of promotion at work, and ways of organizing territories, etc.  The title of Sergeant, the need to pass a certification test, and the idea of states or provinces are all gamification, at least in the broader sense.  As you noticed, I prefer the broader sense.

The world and people are complex, and we humans are good at making or finding rules and boiling them down to something we can work with.  If something needs complexity or simplicity, we’re damned good at finding either.

I’d argue that Gamification is critical in mystical practices.

When you dive into mysticism, you’re facing The Big Everything.  Call it the Good, Kia, Tao as I prefer, the Universe is simply so big it’s hard to deal with – and we’re part of it!  Even trying to understand and deal with our own minds is a challenge since you’re using your thinking to think about thinking.  No wonder we need to think of the great Powers as like us, understand stages of meditation, or develop cosmologies of Spheres and Paths.

Mysticism needs gamification because otherwise we have no place to start.  Even blowing your mind with ritual practices and substances is gamified because it’s safer – it’s easier to see the guardrails when there’s a plan.

I find seeing mysticism as a form of gamification to be liberating.  It provides appreciation of the systems people have built before me – and are building now.  It provides awareness that some of this is made up, but it’s made up for a good reason – it’s a tool to deal with the Big Everything.  It provides the power to make your own systems and ways of thinking when needed.  Finally, it provides humility to realize that what you think or believe is a construct as you need it that way.

And, of course, admitting mysticism contains gamification lets you apply knowledge from games, gamified activities, and gamification theory.

By the way, if you look at your esoteric practices and see the gamification within, turn that view on your entire life.  I think a lot of us know instinctively we’re gamifying our mystical practices since they’re big colorful, and wild.  We might miss how gamified our mundane life is.

Or maybe we ask if there’s any boundary between the mystical and the mundane.  Maybe that division is just a rule we came up with . . .

– Xenofact